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Baldur's Gate 3's Wyll gets "the autonomy he deserves" in deciding whether to break his pact with Mizora, thanks to a chunky companion quest overhaul mod
PC

Baldur's Gate 3's Wyll gets "the autonomy he deserves" in deciding whether to break his pact with Mizora, thanks to a chunky companion quest overhaul mod

Back in 2024, I wrote about a group of Baldur's Gate 3 modders who were dead set on giving Wyll the same level of depth and attention Larian's RPG dotes on the likes of Shadowheart and Astarion. They dubbed their efforts the "Wyll Cinematic Universe", and kicked off by adding a new romance scene for the Blade of Frontiers to the game's third act. Now, their work looks to have culminated in a substantial revamp of Wyll's companion quest surrounding his pact with evil demon lady Mizora, giving hi

After months of leaks and building expectations, Assassin's Creed Black Flag Resynced is a surprisingly clumsy remake, with bugs and parkour missteps marring my three-hour preview
PC

After months of leaks and building expectations, Assassin's Creed Black Flag Resynced is a surprisingly clumsy remake, with bugs and parkour missteps marring my three-hour preview

Remakes are very much in vogue these days, providing developers the opportunity to return to an old favourite and enhance, expand, and correct the wrongs of the past. Some of the best, such as Mafia: Definitive Edition, redraw the edges of an old story, elevating and embellishing what was there in ways that seem so natural you can forget where the original began and the remake ends. With Assassin's Creed Black Flag Resynced, Ubisoft are attempting the same for their much beloved open world pira

Splinter Cell veteran says realistic modern lighting has screwed up stealth games: "it gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe"
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Splinter Cell veteran says realistic modern lighting has screwed up stealth games: "it gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe"

Finally, a game developer who agrees with my fervently held view that new technology makes everything worse. Celebrated designer Clint Hocking – him wot worked on Far Cry 2, Splinter Cell: Chaos Theory, Watch Dogs Legion, and the forthcoming Assassin's Creed Codename Hexe – has publicly opined that realistic modern lighting has made life trickier for stealth game creators, because realistic lighting conditions are harder to lurk in. Now you tell me! “I actually think one of

Dragon Age: Inquisition's lead narrative designer is making an adventure game world "where the ordinary starts to feel like it is hiding something"
PC

Dragon Age: Inquisition's lead narrative designer is making an adventure game world "where the ordinary starts to feel like it is hiding something"

Efforts to start a blaze by huffing on the embers of BioWare's legacy continue with the announcement of Studio Reset - a new Canadian independent whose members include veterans of Mass Effect, Dragon Age, and Anthem. The key personalities are Kaelin Lavallée, lead narrative designer on Dragon Age: Inquisition (*smiles, nods) and Mass Effect Andromeda (*frowns), who has also served as a designer in different capacities on The Long Dark. Kris Schoneberg, meanwhile, is Anthem's former crea