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Paralives' latest update throws out its wonderfully awful homunculi babies and makes it so that dead bodies should no longer litter the streets
PC

Paralives' latest update throws out its wonderfully awful homunculi babies and makes it so that dead bodies should no longer litter the streets

The beauty of an early access game is being able to look at something funky, say "that's not right," and as long as you're correct and not an irritating know-it-all making feedback that's not actually helpful, see it changed in (very slow) real-time. Paralives' latest update is here, and with it comes an improvement (?) to the life sim's babies after a number of people complained at how they looked. Read more

I'm enjoying leaving my body behind in Project Looking Glass, an astral horror game in which you telewarp around a map of your terrible memories
PC

I'm enjoying leaving my body behind in Project Looking Glass, an astral horror game in which you telewarp around a map of your terrible memories

The great enemy of my sanity is 4.15pm. That's 45 minutes of workday remaining - just enough time to find and turn around a news story before Julian sounds the Thrice-Girdled Klaxon of Labour's End. The sensible thing to do would be to pick a nice, easy write-up like "Developers XYZ are still making that videogame they were making before, say it's going pretty well". But inevitably, my appetite defeats my reason, and I find myself firing up the demo for something like Project Looking Glass, a c

Even 10 years on, Sean Murray feels like he could work on No Man's Sky "forever," even if he knows "there probably is some end date" for it
PC

Even 10 years on, Sean Murray feels like he could work on No Man's Sky "forever," even if he knows "there probably is some end date" for it

What's that? It's been 10 years since No Man's Sky launched? Oh! That's gone by a bit too quick! In that time the planet hopping survival game has changed drastically, starting life frequently derided for missing promised features, slowly morphing into what it is now. The game now has a massive mish mash of features that have kept people coming back year after year, and according to Hello Games co-founder Sean Murray, he could keep going as long as they do. Read more

Supermassive Games are the latest studio to announce layoff plans, with 75 jobs at risk just three months after Directive 8020 launch
PC

Supermassive Games are the latest studio to announce layoff plans, with 75 jobs at risk just three months after Directive 8020 launch

Until Dawn and The Dark Pictures Anthology devs Supermassive Games have announced the beginning of redundancy consultations for up to 75 of its staff, a process that will almost certainly add to the thousands of layoffs endured by the games industry over the past few years. Posted on Not Twitter earlier today, the announcement of these imminient cuts comes just three months after Supermassive’s most recent horror adventure, Directive 8020, and contains wording that’s uncomfortably r