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Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it
PC

Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it

With the early access release of otherworldly diving sim Subnautica 2, developers Unknown Worlds are dealing with some familiar criticisms about the new survival game's absence of weaponry or outright combat elements. Speaking to RPS among other journalists in a roundtable interview, design lead Anthony Gallegos acknowledged that Subnautica 2's emphasis on living with, rather than confronting larger, dangerous organisms will be "a continued point of resistance" for some players, while reiterat

EVE Online's Cradle of War expansion wants to make the space MMO more welcoming to new players, before killing them in galaxy-wide omniconflict
PC

EVE Online's Cradle of War expansion wants to make the space MMO more welcoming to new players, before killing them in galaxy-wide omniconflict

The effective onboarding of curious yet noncommitted first-time EVE Online players is a conundrum that developers Fenris Creations, formerly CCP Games, have been trying to solve for decades. Many are enticed by the MMORPG’s purely player-spun tales of espionage and military adventure, only to bounce off its dense hull of complex economic spacemaths and a sandbox occupied by oft-unpunished pirates and con artists. Perhaps the game’s next big expansion, Cradle of War, will have more l