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Mortal Shell 2's first balance patch makes its in-game economy a lot more lenient and nerfs some enemies and bosses for a smoother ride
PC

Mortal Shell 2's first balance patch makes its in-game economy a lot more lenient and nerfs some enemies and bosses for a smoother ride

Heavy is the burden of being a game developer, as even as a game launches, there is always still work to be done. Mortal Shell 2 is out today, and while it generally seems to be doing quite well for itself, a game of its ilk, i.e. a Soulslike, doesn't necessarily get everything right the first go around (or I guess second first in this case). So, to smooth out some edges, developer Cold Symmetry have already released the game's first balance patch. Read more

This game inspired by classic Minecraft dropper maps can't work out whether it wants to rapture you or make you throw up
PC

This game inspired by classic Minecraft dropper maps can't work out whether it wants to rapture you or make you throw up

"I wanna see how much abuse gamers can take," a voice over opens the trailer for Sensory Overload, a game that will likely be taking home the Geoff "IMAX" Keighley Award for Most Appropriate Title For A Video Game later this year. It's a simple concept for a game: you are constantly falling, and you must avoid walls in various shapes as you do so to wrack up points. Simple! And disgustingly disorienting. Read more

"Do questions like that create a self-fulfilling prophecy?”: Dishonored director Harvey Smith on the fear of asking if immersive sims are dead
PC

"Do questions like that create a self-fulfilling prophecy?”: Dishonored director Harvey Smith on the fear of asking if immersive sims are dead

It appears that August is the month for having thoughts on the success of immersive sims! Earlier this month, one of the original designers behind Thief: The Dark Project shared his feelings on developing imsims at triple-A scale, coming to the conclusion it doesn't really work. Just yesterday, Arkane veteran and Dishonored director Harvey Smith revealed his new studio that's entirely dedicated to the genre. And now, Smith, alongside fellow leads at the new studio Ben Horne and Ricardo Bare, a

Final Fantasy Crystal Chronicles composer Kumi Tanioka says that she didn't make the new, very likely AI-generated album on her Spotify page
PC

Final Fantasy Crystal Chronicles composer Kumi Tanioka says that she didn't make the new, very likely AI-generated album on her Spotify page

Well, here's something that's a bit of a bummer. You'll probably best know Kumi Tanioka as the composer behind Final Fantasy Crystal Chronicles, though her work can also be found across the likes of Final Fantasy 11, Hyrule Warriors: Age of Calamity, and more recently, Yoshi and the Mysterious Book. But lately, it seems like someone's been trying to pass off an entirely AI generated album as her work, much to Tanioka's own confusion. Read more