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"Keeping teams together doesn't seem to matter to people, but for us it did": Star Wars Zero Company's director on what the industry can learn from XCOM 2
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"Keeping teams together doesn't seem to matter to people, but for us it did": Star Wars Zero Company's director on what the industry can learn from XCOM 2

It seems that every week we're reporting on news of another wave of layoffs at a big game studio. In March alone, we saw 1000 staff let go at Epic Games, 124 at Eidos Montreal, and over 100 at Ubisoft's Red Storm Entertainment. And those are just the ones I can name without needing to rack my brain. In some cases, these "reorganisations" are to keep investors happy, in others they're painted as necessary for a studio to keep the lights on until its next paycheck. But every time a team loses mem

The best videogame characters who came back from the dead
PC

The best videogame characters who came back from the dead

Greetings, loyal Treehouse tenders and Horace huggers! Today is a bank holiday in the UK, which means we are probably asleep, but we've scraped together a little themed conversation piece article to comfort you in our absence. Specifically, it is Easter Monday, which isn't a bad time to talk about resurrection - for 'twas on Easter that the worshippers rolled back the chocolate egg from the Cave of Character Creation and discovered that the Easter Bunny had started New Game Plus. I hope the