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Playing its mystery-drenched demo suggests I'll like everything about About Fishing, except the fishing
PC

Playing its mystery-drenched demo suggests I'll like everything about About Fishing, except the fishing

I spent this morning in the new demo of angler-detective mystery About Fishing – an updated and expanded sampler from the one that Oisin tried last year – and as a piece of playable marketing, it’s done the job. I am intrigued by its tale of mermaids and missing persons; I am absorbed in its creepy rural backdrop of dead streets and churches with prison cells in the basement; I am impressed by how it handles its cold, drizzly weirdness without ever going hey-hey wacky. Even wh

Resonance: A Plague Tale Legacy devs learned to make melee combat on the job
PC

Resonance: A Plague Tale Legacy devs learned to make melee combat on the job

Give me a game where I can hoof an enemy over the side of the cliff like a cut price Leonidas, and I'm happy. (It seems I'm not the only one.) So, yes, while I was sad to see no swarms of rats in Resonance: A Plague Tale Legacy, I was very happy with the switch from stealth gameplay to scrappy melee. I might have been more worried going in if I knew just how little experience developer Asobo Studio have making combat games. "Nobody did a combat game before Resonance," lead level designer Val&ea

Yes, you have a gun in Gen Atlas, but Fumito Ueda doesn't want you to think it's a shooter
PC

Yes, you have a gun in Gen Atlas, but Fumito Ueda doesn't want you to think it's a shooter

Fumito Ueda, creator of Ico, Shadow of the Colossus, and the Last Guardian, showed off his new game at this weekend's Summer Game Fest showcase. Gen Atlas sees you step into the shoes of a scavenger in a desert world littered with the carcasses of vast robots. It falls to you to piece one of these machines back together and… well, what your aim is exactly is unclear. However, as stark as the landscapes of the dead world, was that your character has a machine gun slung across their back a

Just like Luftrausers before it, Wind Runners is proving I'm too careless a pilot to survive a bullet-hell dogfight
PC

Just like Luftrausers before it, Wind Runners is proving I'm too careless a pilot to survive a bullet-hell dogfight

I've been a fan of dogfighting games since playing Elite with my dad on his old Acorn computer. He'd do the flying and I'd fire the weapons. Maybe that division of labour is to blame for my biggest weakness as a pilot: knowing when to pull out of a strafe. Once I've my gunsights on an enemy I'll continue flying at them with my guns firing until either they explode or I do. In roguelite dogfighter Wind Runners, that cavalier approach is proving my downfall over and over. The Wind Runners demo po