PC News

Subnautica 2 dev thinks early access teams should worry less about adding features that are "very ugly, incomplete, or prototype"
PC

Subnautica 2 dev thinks early access teams should worry less about adding features that are "very ugly, incomplete, or prototype"

Subnautica 2 creative director Anthony Gallegos has spoken about what Unknown Worlds have learned over their many years working in Steam early access, exhorting other devs to add new features "as soon as possible" and experiment with them right under the flared nostrils of players. Damn the torpedoes, etcetera. The original Subnautica is one of the oldest Steam early access success stories, launching in 2014 a month or so after the program went live. Many of the final version's better qualities

Hot Wax sets fire to the Tetris playbook with slow-burn puzzle mechanics and a dollop of eldritch menace
PC

Hot Wax sets fire to the Tetris playbook with slow-burn puzzle mechanics and a dollop of eldritch menace

Over the past couple of weeks, I've been conscious of an eerie background humming and hissing. For a while I thought it was just tinnitus, brought on by one too many listens of Control's Ashtray Maze OST, but then I realised that it was actually RPS regular quasiotter whispering in my ear about Hot Wax, which launches on Steam this week after a spell of Itch.io exclusivity. It's the new arcade puzzler from PUNKCAKE Délicieux, otherwise known for inflicting shotguns on chess and forcing t

"We basically rewrote the entire State of Decay game": Undead Labs spent years trying to make State of Decay 3 into a full-blown zombie apocalypse MMO
PC

"We basically rewrote the entire State of Decay game": Undead Labs spent years trying to make State of Decay 3 into a full-blown zombie apocalypse MMO

State of Decay 3 was announced with a snazzy cinematic trailer all the way back in 2020. The open-world zombie game was due to move to colder climes, where you would face undead deer and survive the frigid elements. We've since learned that the teaser bore very little resemblance to what was actually being worked on, and was pushed out the door to plump up a Microsoft showcase. However, what the teaser also didn't reveal was that Undead Labs' ideas for the game were much larger in scope than th