PC News

Virtue and a Sledgehammer will begin battering down the walls and android ghosts of a hometown filled with emotional memories this October
PC

Virtue and a Sledgehammer will begin battering down the walls and android ghosts of a hometown filled with emotional memories this October

I dug The Cosmic Wheel Sisterhood. It's a game about a fortune-telling witch on an asteroid who designs tarot cards and eventually gets sucked into politics. It also has its own special dildo. The devs behind it, Deconstructeam, are set to release their next game on October 27th. It's called Virtue and a Sledgehammer, and it's about revisiting your hometown to do a bit of trauma-laced DIY - if levelling the place counts as DIY. Read more

Fly between radio outposts inside a murky megastructure in The Hollowing, a follow-up to the brilliant spelunking sim Lorn's Lure
PC

Fly between radio outposts inside a murky megastructure in The Hollowing, a follow-up to the brilliant spelunking sim Lorn's Lure

I loved 2024's Lorn's Lure, the megastructure exploration game with the handsome climbing axes, but it took me a while to get the better of the whole "repeatedly falling and dying" element. I imagine a few megastructure lovers were deterred by this. Fine, says developer Rubeki, here's The Hollowing - another megastructure game set in the same narrative universe, but this time, with an airplane. Read more

"I thought people would leave": Hideo Kojima offers his account of Physint's switch from PlayStation to Xbox, as his studio insist they're in a "healthy, profitable state"
PC

"I thought people would leave": Hideo Kojima offers his account of Physint's switch from PlayStation to Xbox, as his studio insist they're in a "healthy, profitable state"

Hideo Koijima and his studio Kojima Productions have offered a more in-depth version of their side of the story after action espionage game Physint switched publishers from PlayStation to Xbox earlier this month. Kojima claimed PlayStation had tried to cancel the game, with a subsequent report from Bloomberg alleging that an exceeded budget, missed deadlines, and Death Stranding series sales not being as strong as Sony hoped were among the factors which led the console makers to get cold feet.

The Steam Frame’s first post-launch update speeds up charging and ungarbles a mic bug
PC

The Steam Frame’s first post-launch update speeds up charging and ungarbles a mic bug

Having launched though the same system of reservations and waitlists as the Steam Machine, the Steam Frame is still navigating that inscrutable void betixt "on sale" and "actually out." Nevertheless, it’s had its first software update, SteamOS 0.3.0, which brings – among other technical tidbits – a microphone bug fix, smoother controller tracking, and "substantially faster" charging to the VR headset. Yeah, nice one Valve. Would have been useful to have that last one when revi

This week in PC games: Control: Resonant, Silent Hill: Townfall, and the history of Western philosophy as a pinball table
PC

This week in PC games: Control: Resonant, Silent Hill: Townfall, and the history of Western philosophy as a pinball table

Hello all! Welcome to another week of feeding the Maw, the gluttonous cosmic sinkhole we must keep topped up with videogame news, lest it expand and masticate the entire universe. We're up against it this week, because no less than two RPS writers are taking holiday, leaving the Maw's thousand-ton dumbwaiters and condiment howitzers dangerously understaffed. Senior staff writer Mark is off on Friday - I can already hear the lamentation of various spouses in his on-going game of Crusader Kings 3

Ahead of GTA 6, Rockstar warn modders against against making unofficial main story expansions, unauthorised ports and mods that combine GTA maps
PC

Ahead of GTA 6, Rockstar warn modders against against making unofficial main story expansions, unauthorised ports and mods that combine GTA maps

There still might not yet be a release date for GTA 6's PC port, but Rockstar appear to be preparing for the massive uptick in mods for their games that'll inevitably accompany it. In new modding guidelines posted this month, the studio have expressly warned against a bunch of things modders could do, including building on established storylines from the base game, pulling over bits of older GTAs, and porting the game to platforms it's not hit yet. Read more