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Tom Holland verrÀt, wie er die Finishing-Moves aus Sonys Spider-Man-Spielen in Brand New Day eingebaut hat
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Tom Holland verrÀt, wie er die Finishing-Moves aus Sonys Spider-Man-Spielen in Brand New Day eingebaut hat

„Vieles von dem, was wir gemacht haben, wurde davon beeinflusst.“ Tom Holland, der Hauptdarsteller von Spider-Man: Brand New Day, und Regisseur Destin Daniel Cretton sprachen darĂŒber, wie sie sich von Sonys Spider-Man-Spielen inspirieren ließen und wie sie Elemente der Kampfsequenzen in den neuesten Spider-Man-Film umsetzten. Beim Roten Teppich der Filmpremiere hatten die Kollegen von IGN US die Gelegenheit, mit den 


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Xbox

Wake Up, Lia! Is An Emotional Precision Platforming Adventure

Done with those platformers that only deal with kingdom resurrection or collecting shiny treasures? Wake Up, Lia! uses challenging platforming to tell a story about overcoming trauma, rebuilding confidence and finding hope after difficult experiences. The post Wake Up, Lia! Is An Emotional Precision Platforming Adventure appeared first on TheXboxHub.

Clair Obscur: Expedition 33: Sandfall will beim nĂ€chsten Spiel wieder verrĂŒckte Visionen umsetzen
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Clair Obscur: Expedition 33: Sandfall will beim nĂ€chsten Spiel wieder verrĂŒckte Visionen umsetzen

Clair Obscur: Expedition 33 ist im vergangenen Jahr mit einer unerwarteten Wucht eingeschlagen. Spiel des Jahres, atemberaubende Kritiken und das alles, obwohl der Titel sich absolut nicht am Standardspieler der breiten Masse orientiert - oder vielleicht gerade deshalb. Entwickler Sandfall will sich weiterhin nicht an die Trends der Branche anpassen und auch im neuen Spiel ihrer Kreativität freien Lauf lassen. Mehr

Final Fantasy X / X-2 HD-Remaster - Alles noch da: Sonne, knappe Klamotten und ein berĂŒhmter Lacher
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Final Fantasy X / X-2 HD-Remaster - Alles noch da: Sonne, knappe Klamotten und ein berĂŒhmter Lacher

Es ist ein paar Jahr… ich wollte sagen Jahre, aber es sind wohl eher Jahrzehnte her, dass ich Final Fantasy X spielte. Der Release von Final Fantasy X und Final Fantasy X-2 Remaster auf der Switch 2 ist eine gute Gelegenheit, mal wieder reinzugucken. Ein paar Sachen hatte ich auf jeden Fall vergessen. Zum Beispiel, dass Final Fantasy XIII nicht der einzige Story-Schlauch in der Reihe war. Sicher, es war der am besten optimierte, der jede Art von Abzweigung, egal wie marginal und sinnlos

Spider-Man-Regisseur Destin Daniel Cretton war „traurig“, als Avengers: Kang Dynasty gestrichen wurde
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Spider-Man-Regisseur Destin Daniel Cretton war „traurig“, als Avengers: Kang Dynasty gestrichen wurde

„Es war eine seltsame Zeit in der Branche.“ Der Regisseur von Spider-Man: Brand New Day gab zu, enttĂ€uscht gewesen zu sein, als Marvels sorgfĂ€ltig ausgearbeiteter Aufbau zur Figur Kang the Conqueror nicht wie ursprĂŒnglich geplant funktionierte. Cretton, der vor allem fĂŒr seine Arbeit an Shang-Chi and the Legend of the Ten Rings bekannt ist, sollte ursprĂŒnglich 


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PS5

Silent Hill: Townfall hands-on report

The line between supernatural horrors and the psychological struggles of characters is often blurred between Silent Hill games, but it might never have been as hazy as it is in Silent Hill: Townfall. I recently played about four hours of the first-person survival-horror game, in which protagonist Simon finds himself in a foggy Scottish town […]

Silent Hill: Townfall Preview: Das könnte genau das sein, was die Reihe braucht | IGN-Vorschau
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Silent Hill: Townfall Preview: Das könnte genau das sein, was die Reihe braucht | IGN-Vorschau

Dass „Silent Hill: Townfall“ in der Ego-Perspektive spielt, hat definitiv den Gedanken geweckt, was aus „P.T.“ hĂ€tte werden können, denn meine Zeit mit „Townfall“ hat gezeigt, dass die intimere Interaktion mit der Umgebung dich sowohl der Geschichte, die erzĂ€hlt werden soll, als auch den Gameplay-Elementen, die diese Angst hervorrufen, nĂ€herbringen kann. Ich bin mit der Erwartung reingegangen, dass es nur eine weitere Richtung wĂ€re, die die Serie erkunden könnte, und kam mit großer Vorfreude auf

Silent Hill: Townfall Might Be Exactly What the Series Needs | IGN Preview
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Silent Hill: Townfall Might Be Exactly What the Series Needs | IGN Preview

Silent Hill: Townfall being in first-person definitely sparked the thought of what P.T. could have been, because my time with Townfall showed that the more intimate interaction with the environment can bring you closer to both the story it's trying to tell and the gameplay elements that give rise to such dread. I came in thinking Townfall would be just another direction the series could explore, and came away eager for whatever comes after the end of my preview demo.

Silent Hill: Townfall Hands-On Preview
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Silent Hill: Townfall Hands-On Preview

I played three hours of Silent Hill: Townfall, and I'm certain of this: the Silent Hill series is having an evolutionary moment. Coming off the heels of Silent Hill f, the biggest departure from the 27-year-old series's formula both in location and gameplay, Silent Hill: Townfall continues that trajectory, uprooting the series from its titular American town and plopping it in 1990s Scotland. Townfall, like f, is mechanically and thematically different from the franchise's usual tropes, placing

Silent Hill Townfall Hands-On Preview
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Silent Hill Townfall Hands-On Preview

Silent Hill: Townfall is shaping up to be an evolutionary moment for the franchise. I played three hours of Silent Hill: Townfall, and I'm certain of this: the Silent Hill series is having an evolutionary moment.

Silent Hill: Townfall Could Be Proof Of The Franchise’s Renaissance Moment
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Silent Hill: Townfall Could Be Proof Of The Franchise’s Renaissance Moment

Ever since I played three hours of Silent Hill: Townfall and interviewed its writer and director Jon McKellan, one thing McKellan said has been rattling around in my head: "There are different Silent Hills for different people." It's a simple statement--one I agree with and felt silly for not having really considered until playing Silent Hill: Townfall.  Coming off the heels of Silent Hill f, the biggest departure in the 27-year-old series's formula both in location and gameplay, Townfa

Silent Hill: Townfall Devs Were Given The Freedom To Make Their Own Kind Of Horror 
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Silent Hill: Townfall Devs Were Given The Freedom To Make Their Own Kind Of Horror 

Glasgow-based developer Screen Burn has been around for over a decade, and Silent Hill: Townfall is the studio's highest-profile game to date. The studio has produced a few cult-classics over the years like Stories Untold and Observation, but with its Silent Hill spin-off, the team has described being handed the keys to Konami's premier survival-horror franchise as a "confidence builder." Silent Hill Townfall was announced during Konami's dedicated 2022 livestream for the series, which also

Silent Hill: Townfall Dev Wants Players To Discuss Its Story Mysteries For Decades
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Silent Hill: Townfall Dev Wants Players To Discuss Its Story Mysteries For Decades

One way to gauge the success of a game is by looking at how much talk it generates after launch, and in the case of Silent Hill Townfall, game director Jon McKellan has an ambitious goal for the Scottish psychological-horror. According to McKellan, the team at Screen Burn is looking to give players just the right amount of story. By maintaining an air of mystery and ambiguity, it will create a launchpad for people to discuss the themes and plot beats of Silent Hill Townfall for years to come.

Konami Wants You To Know How Serious It Is About Silent Hill
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Konami Wants You To Know How Serious It Is About Silent Hill

Over the past few years, we've seen a major revival of the Silent Hill franchise, with 2024's Silent Hill 2 remake offering a spectacular reimagining of one of the series' most beloved entries while titles like Silent Hill f and Townfall propel the series forward and seek to redefine what a Silent Hill game can be. Turns out, having so many Silent Hill projects developed at the same time was a deliberate strategy set by Konami, and a way to prove to fans that it's serious about the franchise's

Here’s Why Silent Hill: Townfall Is A First-Person Game
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Here’s Why Silent Hill: Townfall Is A First-Person Game

Silent Hill: Townfall makes some big changes from the usual Silent Hill experience that fans have come to expect, not only with its Scottish setting, but also with its first-person perspective. While this gameplay style is unusual for Silent Hill (we still remember you, PT), it turns out there was really no debate about whether it was right for Townfall. Speaking at a media roundtable event that GameSpot attended, director Jon McKellan said that from the very start, Silent Hill: Townfall was