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„Sie fanden ihn zu lustig“: Zach Cregger sagt, er habe nach TestvorfĂŒhrungen die meisten Witze aus seinem Resident Evil-Film herausgeschnitten
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„Sie fanden ihn zu lustig“: Zach Cregger sagt, er habe nach TestvorfĂŒhrungen die meisten Witze aus seinem Resident Evil-Film herausgeschnitten

Bingo. Resident Evil-Regisseur Zach Cregger sagt, er habe die meisten Gags aus dem Film herausgeschnitten, nachdem Testzuschauer den Film offenbar als „zu lustig“ empfanden. Capcom liebt es, in seiner Resident Evil-Spielreihe hin und wieder einen Witz oder einen geistreichen Einzeiler einzubauen – typischerweise etwas Kitschiges von Leon S. 


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PS5

Official PlayStation Podcast Episode 547: Orb-solutely Fabulous

Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! We’re back this week to discuss some of the big announcements from the recent State of Play and State of Play Japan, the new releases we’ve been playing, and look ahead to major releases dropping this month. Also in this episode, […]

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PS5

GTA 6’s Real-Life Vice City Promote the Game in a Unique Way

Grand Theft Auto VI will have a real-life Vice City promotion. This will be done to celebrate the game’s upcoming launch. The game is scheduled for release on November 19, 2026. Ahead of the launch, Rockstar Games secured a unique yet discrete promotion. According to TweakTown, the city of Miami is actively working with Rockstar […] The post GTA 6’s Real-Life Vice City Promote the Game in a Unique Way appeared first on PlayStation LifeStyle.

GTA 6 Developer Is Fighting Drones And Hackers To Keep The Game’s Secrets Safe
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GTA 6 Developer Is Fighting Drones And Hackers To Keep The Game’s Secrets Safe

As the studio behind one of the most highly anticipated games of all time, GTA 6 developer Rockstar Games has divulged more details on how it keeps its secrets. As part of a hearing, which began yesterday at the Glasgow Employment Tribunal--in which Rockstar Games has been accused of unlawfully firing 34 GTA 6 developers based in the UK and Canada last year--the studio compared keeping a lid on GTA 6 to be on the same level as Apple or the Coca-Cola Company protecting its trade secrets. "Gua

Two Xbox Game Pass Titles Have Received New Release Windows This Week
Xbox

Two Xbox Game Pass Titles Have Received New Release Windows This Week

One of which appears to be an Xbox console exclusive.We've seen three games release on Xbox Game Pass this week and we're expecting more announcements in the coming days for the rest of September (most likely on Tuesday), but amidst everything that's been happening recently, another two upcoming Game Pass titles have quietly received new release windows.Hela: Of Mice & Magic is the first of these, which is a co-op adventure game starring "a brave little mouse" that was first announced for Xb

Metal Gear Solid 4: Guns Of The Patriots: Part 3 - Snakes, Rats, And Gekkos | Super Replay
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Metal Gear Solid 4: Guns Of The Patriots: Part 3 - Snakes, Rats, And Gekkos | Super Replay

In 2008, Kojima Productions released what was billed as the swan song for Hideo Kojima's Metal Gear series: Metal Gear Solid 4: Guns of the Patriots. The game had the staggering task of tying up decades of storytelling by bringing together Solid Snake, Ocelot, Otacon, Raiden, and many more characters for one explosive finale. The adventure centers on a rapidly aging Solid Snake racing against the clock to stop his twin and nemesis, Liquid S

We played Sin: Reloaded, here are our thoughts
Nintendo

We played Sin: Reloaded, here are our thoughts

Before getting my hands on Sin: Reloaded at Gamescom, I was actually quite familiar with this series. Though not a superfan or anything, I had played a bit of the original game on one of my childhood friends’ PCs. Needless to say, at that young age, I wasn’t particularly good at the game but I enjoyed myself. But I got... The post We played Sin: Reloaded, here are our thoughts appeared first on Nintendo Everything.

PlayStation’s Future Has Never Looked Bleaker
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PlayStation’s Future Has Never Looked Bleaker

Cutting ties with Kojima and poor Wolverine reviews are just the latest issues in a difficult generation for PlayStation. The platform's future has never looked bleaker.

"Why do we need more graphics?": 2010's Alan Wake was as photoreal as videogames ever needed to be, reckons original Thief designer
PC

"Why do we need more graphics?": 2010's Alan Wake was as photoreal as videogames ever needed to be, reckons original Thief designer

Former Thief: The Dark Project designer, Ion Storm game director, and sometime Spielberg collaborator Randy Smith Evergreen has shared his probably-incendiary view that photorealistic videogame graphics need not have advanced any further than Remedy's original Alan Wake. For context, Alan Wake released back in 2010, when some of you people were screaming babies. Every touted breakthrough in visual fidelity since that golden year? A pointless indulgence and a reckless travesty. A middle finger