In Subnautica 2, survival is a prison and humanity might be better off becoming something else
It's not the only 2020s sci-fi wondering whether being "inhuman" is really so bad.
It's not the only 2020s sci-fi wondering whether being "inhuman" is really so bad.
Like the original Subnautica, released into early access an unnecessarily long time ago in 2014, Subnautica 2 pumps fresh life into the often-grindy survival genre by depriving it of air. Out in early access today, it's a familiar but engrossing meditation on ocean exploration, with a backstory that inclines towards the abyssal dread of SOMA. You begin the game as a crash-landed space colonist, downloaded into a 3D-printed body by "Noa", a softly overbearing corporate AI. Your goal as Noa's "Q
Hello Lumen my old friend.
Find these Biobed locations to haul more materials across the ocean.
The 'unknown tool' you need is a deep-sea jackhammer.
This brain-like worm colony makes for a good battery, apparently.
Harvest Necrolei Cysts to craft this Power Cell component.
Fabricate Advanced Wiring Kits or Strong Acid with this material.
Adjust to your new underwater life and avoid getting chomped.
You'll need this material to acquire the High Capacity Air Tank.
All the Wakemaker parts you can scan to unlock this speedy gadget.
Paper jam detected.