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Hark! Sega's mysterious and vague "Super Game" is dead, though its Jet Set Radio and Crazy Taxi reboots live on
PC

Hark! Sega's mysterious and vague "Super Game" is dead, though its Jet Set Radio and Crazy Taxi reboots live on

Oh now! Say it ain't so! Sega's mysterious and vague "Super Game" is… dead? I'm afraid so, kiddo, so bust out the shovel. This Super Game has been a part of Sega's long-term strategy for a while now, in fact it was even meant to be out by the end of the last fiscal year. That didn't happen! Sega even said their goal was to "create a game so revolutionary that it attracts far more active users than any of the Group’s games to date." Except as of the studio's latest financial result

"It's expensive and it doesn't age": Why Ken Levine didn't aim for realistic graphics in BioShock, and won't for Judas either
PC

"It's expensive and it doesn't age": Why Ken Levine didn't aim for realistic graphics in BioShock, and won't for Judas either

While there has always been a portion of the games industry that's pushed and pushed for the cutting edge of graphics, using only the prettiest polygons and most verdant vertices in their games, Bioshock director Ken Levine hasn't got much time for graphical realism: "It's expensive and it doesn't age". That's not to say Judas, his narratively-flexible immersive sim follow up to Bioshock, will look like a dog's dinner, rather he's making an argument for style over photorealism. Read more

I've walked the waterlogged streets of The Sinking City 2, and we might finally have a Cthulhu survival horror game to rival Resident Evil and Silent Hill
PC

I've walked the waterlogged streets of The Sinking City 2, and we might finally have a Cthulhu survival horror game to rival Resident Evil and Silent Hill

Frogwares' The Sinking City was rough around the edges, but it shone with a genuine appreciation for its Lovecraftian lore, despite a cosmic horror-style litigation fracas which saw the developer fighting their publisher over control of the game. The Sinking City 2, due to release later this year, is free of these legal travails, though as a game developed by a Ukranian team in the midst of Russia's invasion, real-world politics have once again provided a backdrop for eldritch horror. Read more

"Let's finish it": After a 20-year wait, Nightdive would complete the SiN Episodes shooter series if its upcoming remaster is a success
PC

"Let's finish it": After a 20-year wait, Nightdive would complete the SiN Episodes shooter series if its upcoming remaster is a success

SiN Episodes: Emergence was supposed to be the first instalment in a series that ran for nine episodes. Instead, it's the opening chapter in a story that has remained unfinished for 20 years. But all that could change. "I do see a world, yes," Nightdive CEO Stephen Kick told me. The studio known for its remaster work now owns the rights to the SiN series and is currently working on SiN Reloaded, a re-release of the 1998 shooter that started the series. Kick says they could even go further than